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Team Glowworm Project
This is a level design project that I worked on with six other students. The goal was to create a level that would fit in to the Everquest universe in terms of design or story. We created a concept for a new cave-dwelling race and then designed a level that the player could conceivably have an initial encounter with them I was in charge of creating the mining equipment and the organic elements in the stage.
Team Lead/ Tech Artist - Garrett Maxwell
Team Second/ Prop Design - Nathan Hudson
Prop Design - Jonathan Bottomley
Concept Art - Alana Macalos
Prop Concepts - DeVaughn Braxton
Scheduling - Michael Petaluma
Walkthrough
Screenshots

JB_0000_Glowworm01

JB_0001_Glowworm02

JB_0002_Glowworm03

JB_0003_Glowworm04

JB_0004_Glowworm05

JB_0005_Glowworm06

JB_0006_Glowworm07

JB_0007_Glowworm08

JB_0008_Glowworm09

JB_0009_Glowworm10

JB_0010_Glowworm11

JB_0011_Glowworm12
Texture and Mesh Samples
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