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Team Glowworm Project

This is a level design project that I worked on with six other students. The goal was to create a level that would fit in to the Everquest universe in terms of design or story. We created a concept for a new cave-dwelling race and then designed a level that the player could conceivably have an initial encounter with them  I was in charge of creating the mining equipment and the organic elements in the stage.

Team Lead/ Tech Artist - Garrett Maxwell

Team Second/ Prop Design - Nathan Hudson

Prop Design - Jonathan Bottomley

Concept Art - Alana Macalos

Prop Concepts - DeVaughn Braxton

Scheduling - Michael Petaluma

Walkthrough

Screenshots

Texture and Mesh Samples

Mushrooms_and_Cards02
Mushrooms_and_Cards
Mining_Assets
Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2016 by Jonathan Bottomley

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